Author: 转载小公举

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On Art and Tools in (Video) Games

To sum up, art and tools are the two pillars that make a game. One gives it meaning, the other a way to grasp and ultimately master the meaning.

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Interview With Rhythm Doctor

The core idea is simple: slam your spacebar on the 7th beat.

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China is kind of a big deal for Indie Games

The rise of China, and Asia in general, has taken me somewhat by surprise.

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Interview with Indie Game Developer Moniem

Moniem is a developer with passion. Without much rest after the last game, he continues to work on another project. I wish him all the best in the future.

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