This essay mainly covers two examples—the puzzle game Samsara Room and the classical film Mulholland Drive, discussing the possibilities of application of perspectives from artistic and phenomenological standpoints, and further analyzing the application of perspective’s shaping on overall narratives.
让我们会同游戏的核心主创 Gabriel Santos，先从绕不开的 ASCII Art谈起。
Collaborative Development, Technology Exploration, and Game Distribution: Interview with Educator Tom Corbett
indienova’s interview with Tom
We talked about how games may be used to explore and broaden people’s understanding of possible futures.
Wonderville is an indie game arcade and bar in Brooklyn, New York, founded by husband-and-wife team Mark Kleback and Stephanie Gross.
This time the new story centers around a film star, Marissa Marcel, who only ever appeared in three unreleased movies, “Ambrosio,” “Minsky,” and “Two of Everything.” Then, Marissa Marcel disappeared. The player gets hooked by the untold stories and must explore clips to speculate on the complex mystery: why and how she disappeared.