I believe in crafting games that are not only fun but also intellectually stimulating. My projects often feature:
- Automation Mechanics: Inspired by the intricate systems of games like Factorio and Shapez, my games emphasize resource management, conveyor belts, and logic-based puzzles.
- Tower Defense Elements: Drawing from classic and modern tower defense mechanics, I integrate strategic placement and upgrades, with a unique twist of ancient weaponry.
- Procedural Generation: From roguelike maps to organic building layouts, my games leverage procedural generation to ensure each playthrough offers a fresh and dynamic experience.