半个独立游戏开发者,在业余时间会做些独立解谜游戏。

喜欢《见证者》、《塔罗斯的法则》、《怪兽远征》这类谜题游戏。

对于什么是好谜题,个人觉得是简洁的底层逻辑,然后从不同角度去探索其可能性,最后对其中的一些奇思妙想进行反复打磨。

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