No personal information provided
Willing liked user blog: Unity 用Spline构建路网的感想 2024-12-04
Willing posted a blog: 【Unity】音频控制玩法的实现 2024-07-12
Willing liked article: Godot是否独立游戏的新宠:Reddit社区关于Godot API绑定系统的大讨论 2023-09-27
Willing liked article: 选择:RPG的终极玩法 2023-09-25
Willing saved article: 个人开发:传闻、现实与生存策略 2023-05-26
Willing saved article: 深耕社交媒体:《Among Us》的TikTok策略 2023-04-13
Willing liked article: 深耕社交媒体:《Among Us》的TikTok策略 2023-04-13
Willing followed: iNSPiRATiON 灵感发现 2023-02-25
Willing liked article: 文字交互叙事手法学习笔记 2023-02-04
Willing liked article: 《混沌银河2》开发过程回顾 2023-01-30
Willing posted an article: 对《暗影火炬城》游玩动机与部分设计的思考 2023-01-28
Willing posted a blog: 对《暗影火炬城》游玩动机与部分设计的思考 2023-01-15
Willing liked article: 浅谈“新节奏游戏”的设计思路演变 2022-11-29
Willing posted an article: “喜欢游戏” 与 “喜欢玩游戏” 2022-10-18
Willing has upgraded to grade: 6 2022-10-18
Willing updated the game: 非玩家角色: demos 2022-10-17
Willing posted a blog: “喜欢游戏”与“喜欢玩游戏” 2022-10-08
Willing made a short review on game: Into the Breach(陷阵之志) 2022-09-10
Willing liked article: 如何做出让玩家“一看就懂,一玩就会”的新手引导 2022-05-29
Willing liked article: 《七夜:救赎》开发日志(2022 年 2 月 ~ 4 月) 2022-05-11
Willing updated the game: The last journey: detailed information 2022-04-02
Willing liked article: 《循环英雄》《杀戮尖塔》开发者亲谈:什么才是游戏的“正确”设计方法? 2022-03-27