reddit的贴子,英文的……
SMT really should not be afraid to tell stories post by u/KazuyaProta
感觉写得还算挺中肯。虽然我不同意他。
顺手渣翻。
小括号里的都是我的吐槽,不是翻译。
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SMT really should not be afraid to tell stories
《真女神系列也是时候试一下好好讲故事了》
They have worsened instead of improved.
新作的故事没有更好,反而更糟了。
Now that SMT V is out, the overall consensus is that mechanically and graphically, its the ultimate Shin Megami Tensei experience. But that the plot is lacking...even by SMT standards.
《真女神转生5》发售啦,机制玩法和画质美术大受好评,当之无愧系列最佳。但说到故事情节……糟透了。即使放在真女神系列里,也堪称最糟。
Unlike his most famous spin-off Persona, SMT isn't know for doing characterization, but even when compared to other games, SMT V is...odd.
和Persona相比,真女神的故事写作糟透了,完全不懂怎么写人物。即使不拿业界标杆Persona来比,也依旧一言难尽。
But this isn't a issue started on V, but rather is a issue carried somehow...since the SNES era.
这不是5代才开始有的趋向。这其实也可以说是超任时代传承下来的……某种类似“传统”的东西。
SMT I and II have some of the most ambitious stories ever told in a SNES game, the amount of stuff in those games is massive and notorious. The destruction of Tokyo, the Great Flood, Tokyo Destinyland, the rise of Tokyo Millenium and its graphic social division, Zayin's rebellion, Aleph's travel to the Abyss, the rampage of Kuzuryu, the Meggido Ark destroying Earth and a New Eden.
真1真2剧情很牛逼,震撼了时代(省略若干字)
A lot of those moments are iconic and have continued to be rehashed on other games...and that is the issue.
不少设定太过经典,成为了后来作品难以摆脱的传统。这就是问题所在。
(呃,这情况,和时之笛和FF7差不多嘛……)
A lot of SMT IV and V rehash the past games a lot.
4代二部曲本身就是对古典的一场致敬。
Nocturne and Strange Journey got praise by telling original stories, even with my own complains over them.
3代和奇妙之旅尝试摆脱古典传统,做了新的尝试,大家很喜欢。我抱怨过,但我也喜欢。
I don't even have issues with IV rehashing some plots of the first games, as IV was openly a sort of "grand return to the basics" and IVA, while criticized for its overuse of anime tropes, actually did the impossible and actually added more stuff to the franchise' lore by explaining more about the setting instead of leaving it on vague lines spoken by a boss.
4代致敬古典,我完全没意见。4代的立项概念就是“回归古典”嘛。至于4A呢,虽然突然一股浓浓的少年日漫臭味,但对4代来讲算是带来了一股新鲜空气,而且在世界设定上还做了许多意想不到的扩展。
(是啊,谁能想到只不过是4代中立结局的一条小小的if线竟能展开这么多新反派势力变成这么宏大的故事呢)
You expect the writers of V to avoid the issues of IVA of using too much of a lighthearted tone on a mainline SMT while keeping a engaging story, right?
你以为5代会在4A的基础上有所改善?继续发扬4A的角色塑造,但这次将故事写得更硬、更成年化一些?
(说中了!我在发售之前,也是这么以为的!!我也以为他们会在4代二部曲的方向上走下去)
No. Most bosses are basically checkpoints as you advance on the story. You can beat the Minotaur/ Matador equivalent of the game and even then, you don't even get a clue of what's up. Its only after several hours of game where you actually get the stuff happening.
想得美。5代里,就连boss也全部是工具人。开局不久,你打了新手村boss(3代是斗牛士、4代是米诺陶、5代是九头蛇),打过去了,但你不明所以,不知道九头蛇是干嘛的,甚至不知道你在干嘛。直到很久很久之后,你依旧不知道你在干嘛。
And when watched back to back without the open space of gameplay and sidequests (many of them telling larger stories and character arcs that our own protagonists), the story is...amazingly rushed.
第一张大地图的流程中,撇开开放式地图探索的部分和少量支线,什么都没有发生。故事?约等于不存在。
(我的个人游戏体验是,第一张大地图用了我20个小时,主要游戏内容都是在大旷野地图探险寻宝,类似旷野之息;流程方面,头10小时通过东京铁塔,出新手村;第20个小时抵达第一个大地图的终点,打关底boss女娲。从开局创毗登场到打败女娲,这之间,除了支线,几乎没有剧情。我甚至不知道“创毗”是啥,只知道有个长得很萌的小跟班喜欢我)
The new Alignment reps are Dazai, Yuzuru and Yakumo.
5代的三个“路线代表”,分别是太宰、敦田、八云。
Of them, the only one that genuinely has an arc is Dazai, who is one of the most clear examples of Unintentionally Sympathetic that I've seen.
三人之中唯一有“故事”的,是太宰。他的情况在我看来,是很典型的“意外走红”。
The game does a lot of things to paint Dazai badly, from admitting that he allowed his crush to be bullied out of fear and his loyalty to Abdiel being shown as him openly renouncing his free will. Heck, even his transformation into a full Law follower is basically the game admitting that they don't know how to handle Law without being antagonistic towards it.
Dazai starts to scream about how Humanity needs a single God and that he wants to provide them with that, he throws his hat and sickles his head as Abdiel gives him a unexplained holy glow-up to turn Dazai from a dorky youtuber into a anime villain Chad face before he does a evil laught.
(为了不剧透,这段我就不翻译了……总之他是说,秩序线代表太宰被塑造为反派形象,但深受玩家喜爱)
SMT does portray Law negatively, but Dazai doing a evil laught as he plans to take over the world is so over the top even by those standards (and weird, as Law usually is characterized for their stoicism and coldness).
真女神系列的剧本一向喜欢妖魔化秩序派。即使传统如此,这次的太宰“觉醒”那一幕,也太夸张了,一脸反派式奸笑,滔滔不绝对空气演讲自己的“邪恶计划”。搞啥啊?这处理挺别扭的,毕竟,秩序派的形象通常都一股斯多葛式的冷静与沉稳的啊。
(我个人倒觉得,这是5代的最成功的一处巧思——秩序派看上去像混沌派那样邪恶,混沌派看上去像秩序派那么正经)
And yet he became popular because he is the only character with a actual arc. Its that weird.
但太宰还是红了。虽然原因很奇怪。只因为他是整个故事里唯一一个“有故事”的人物。
Leaving V alone because the rant is not about V itself, SMT is a frachise that feels...self crippled.
撇开5代特有的问题。谈谈真女神整个系列。这个系列,整体上感觉……正在玩儿固步自封。
SMT 1 and 2 had some of the most wordy stories on the SNES with some cutscenes matching the scope of their plots. But since then, the franchise refuses to attempt this sort of grand storylines.
真1真2当年以规模宏大的故事与华丽的画面演出,为系列在业界确定了地位。但自那以后,系列一直都不愿意走出那个框架了。
Nocturne is deliberately minimalist, so we can allow that, I guess. IV rehashes a lot of I and II story elements, but tries its own things regarding the whole Backstory of Tokyo and Mikado, IVA does a lot of Shonen stuff, but at least tries its own stuff, so we can give them that.
3代保守尝新,我能理解。4代致敬古典,但带着新鲜设定——东京和东之御门国的“双城世界观”。4A变成了少年日漫,也至少是一股新鲜空气。我能原谅它们的守旧。至少它们去尝试了新的东西。
V seemed like a grand chance to try to reach a grand storyline that would put the game in the radar to be discussed for a long time by using the lessons learned on the IV duology (ie. Mixing a focus on a good setting and backstory with longer dialogues while avoiding the overuse of shonen tropes)...but nope, we're discussing the ethimology of the terminology more that the story itself.
5代本应是一次绝无仅有的突破机遇。他们本来可以从4代二部曲中学习,做出更有勇气的突破。但他们没有。
(我觉得贴主大概是联想到旷野之息了……)
This is why Persona has overcome Mainline, Persona actually bothers to tell stories. Yeah, I know its because the social links and the waifu simulator, but...man, I think that we discussed more the P5 lore that the SMT V lore.
结果,5代的故事寡寡,如同空壳。这就是为什么Persona后浪推前浪。我明白大家之所以喜欢Persona是因为虚拟老婆和虚拟友情,但至少……至少,现在我们谈的都是Persona5的故事,没人谈论真5的。真5没有故事可谈啊。
...This is sad.
这实在令人很遗憾。
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虽然我很多想法的出发点和他一样,但结论不同啊。我觉得真5就挺好的。我不觉得缺故事/缺角色是缺点啊。
目前暂时我还没组织好我自己的意见,就不写评测了。
我认为即使把真5的故事放去旷野之息一起比较,也不合适。
前段时间了解了一下“系统文”( https://www.zhihu.com/question/60699301 )
我感觉,那才是一个合适的讨论框架。真5在我看来就是地摊文学,只是美术成本比较高而已。
地摊文学的坏,就不提了,傻瓜都知道它的坏。
它的好,道理也是很明显的——就像色情漫里的“纯肉番”,讲故事的时候完全不管不顾叙事的内在逻辑,完全不管不顾人物的情感塑造,直接到达重点。想成神,就让你成神,想创世,就让你创世,想发情,就让你发情。摆脱所有技巧,将逻辑践踏在脚下,直接给予读者想要的“爽”。这种毫无思考深度和审美价值的纯粹与直接,不止是地摊文学和色情肉片的价值,本来也就是厕所文学和网络文学的价值。只是,真女神一向作为“严肃”的典型,在故事上突然走了“地摊”路线,当然让不少人感到失望了(例如这篇贴子的作者)。我个人认为这不是Atlus刻意达到的结果,只是它们的选择碰巧达到了和地摊文学同样的效果而已,虽然是他们在编剧上一场莫名其妙的操作,但也达成了某些小成本游戏和旷野之息之类的大作所不能给予的东西。
我之所以会喜欢,主要是因为最近我正处于游戏审美疲劳的时期。我已经受够“有思考深度”的、“富于人情”的、“有美学根基”的故事了。我真的受够了。现在谁再给我推荐什么知名的日本或韩国导演电影大作,我会让他滚粗!在我这种时候,对我这样的读者,毫无头脑的地摊文学就是最佳的审美舒缓剂。
@方程:有机会想看看女神转生的原著小说,就想看看它会不会就是想象中的那种“网络爽文”……
围绕真5,现在有个很奇怪的话题:这个创毗主角是不是系列最强?主要是,跟人修罗比较……
真3的主角人修罗在粉丝之间有着“JRPG最强主角”的称号,我对这个美名的来由和成因挺感兴趣的。一部JRPG的主角“强大”,当然不是因为在剧情设定上他很强大。设定的话,你想比埼玉和悟空强大都可以。关键是游戏如何、怎样使玩家发自内心认可、佩服他是强者进而崇拜他的。绝对是游戏机制方面的原因。
游戏史上被公认有“最强”称号的主角不算多,传火不死人可以算一个。你以为难度逆天的元祖洛克人也有份?然而却没有,元祖洛克人在公众认知中一向都是蠢萌蠢萌的亲民形象。挺奇怪的。真让人感兴趣。