Sandcastle, 1990
Amiga, Atari ST, MS-DOS, Genesis 和 NES*
Sandcastle, 1990
Amiga, Atari ST, MS-DOS, Genesis and NES*
即使在对游戏内容限制力度很低很少的时期,《不朽者(The Immortal)》在血腥和富有创造力的方式上也表现得格外不留情面,您的角色——一个老巫师在一个被毁坏的城市中寻找他的导师——而且随时都可能死去。
游戏融合了动作,冒险和角色扮演等令人耳目一新的功能,具有实时战斗、解谜、NPC、咒语和许多物品——每个物品都有独特的作用,哪怕这个作用是以可怕的方式杀死你。
《不朽者》拥有出色的图形画面,其每个关卡都有一个保存系统,每个关卡都有一个新颖的保存系统,弥补了你将要面对的多种死亡方式。有多种环境可供探索,还有一个简短但令人惊讶的故事,通过梦境和你在旅行中遇到的人物讲述。
虽然游戏手册提供了一些提示,但精心制作的地下城的每个关卡都需要大量的试验和错误来穿越——一个错误的步骤可能意味着被献祭、压碎、淹死、被刺穿、被蜘蛛网缠住、被虫子吞噬,或者只是被攻击,在战斗后很少有机会补充健康。然而,战斗的数量是有限的,因此,一旦你赢得战斗或设法绕过它们,总会感觉取得了一种重大的成就。
谜题有很多种,而且大多是独特的,从用某种物品反射光线以便出现一个隐藏的出口,到种植孢子使房间里的每个人都中毒,再到通过创造性地使用火球躲避看不见的敌人。虽然它大部分是线性的,但游戏也包含了一些选择和后果,不同的结果取决于你是选择杀死还是帮助某些角色。
这款游戏在当时并不是一个爆款,但我对它有非常美好的童年回忆。它有一种身临其境的品质,在我看来,它胜过许多较新和较大的游戏。
Even for a time where there was much less handholding in games, The Immortal stands out as exceptionally unforgiving in the gory and creative ways your character – an old wizard searching for his mentor in a ruined city – can and will die.
A refreshing mix of action, adventure and RPG, the game features real-time fights, puzzles, NPCs, spells and many items – each with a purpose, even if that purpose is to kill you in a gruesome manner.
The Immortal boasts great graphics for its time, a novel save system for each level making up for the many ways you die, varied environments to explore and a short but surprisingly engaging story told through dream sequences and characters you meet during your travels.
Although the game's manual provides some hints, each level of the carefully handcrafted dungeon involves a lot of trial and error to traverse – one wrong step can mean getting immolated, crushed, drowned, spiked, webbed, swallowed whole by worms or simply attacked with few opportunities to replenish health after a fight. Fights are limited in number however, and thus always feel like a significant accomplishment once you have won or managed to bypass them.
Puzzles are diverse and mostly unique, from reflecting light with a certain item so a hidden exit appears and planting spores that will poison everyone present in a room to avoiding invisible enemies through creative use of a fireball. Though it is mostly linear, the game also incorporates some choice and consequence, with different outcomes depending on whether you chose to kill or aid certain characters.
Not a huge hit for its time, I nevertheless have very fond childhood memories of the game. It had an immersive quality to it that, in my mind, outshines many newer and bigger games.
我为这个相当脆弱的法师努力奋斗,希望他成功,看看接下来会发生什么,也想知道那个难以捉摸的女孩是谁,以及下面是否真的住着一条龙。
如果你能忍受实时战斗和游戏中一些带有惩罚性的困难部分,那么就会发现它是一颗被遗忘的宝石,在完成后会有一种真正的成就感,以及对那之前的娱乐、沉浸和挫折感回味无穷。
I fought hard for the rather fragile wizard, wanting him to succeed and see what happened next, wanting to know who the elusive girl was and whether there was an actual dragon living down below.
If you can stomach real-time fighting and a few punishingly difficult parts, this is a forgotten gem one that gives a real sense of accomplishment upon completion, as well as one that entertains, immerses and frustrates until then.