Failbetter Games, 2015
Windows, Mac 和 Linux
Failbetter Games, 2015
Windows, Mac and Linux
黑暗与深海。游戏名《无光之海(Sunless Sea)》中含有最能喻指未知事物的两个意象,且整个游戏也非常依赖人们面对未知的两种反应:恐惧与好奇。
在 Failbetter Game 工作室制定的《沦敦(Fallen London)》[1] 宇宙中,玩家将扮演一名船长,在海泽(Unterzee)探索不同奇异的岛屿。每一次出海航行都伴随着成本和风险。航海途中会消耗补给和燃油,并且船员的恐惧值也会逐渐上升。当然了,黑暗中还潜伏着未知的生物,它们可能会进一步削弱你的力量,对你的船体造成伤害,使你的船员失去神志。
当船只到达港口后,《无光之海》文字量巨大的风格便一展无遗了:从稀奇古怪的流言蜚语到毛骨悚然的恐怖故事,游戏以生动的散文描绘了世界的奇诡。
The dark and the ocean. Sunless Sea's title contains the most potent metaphors for the unknown, and it very much hinges upon the two reactions that the unknown elicits: fear and curiosity.
As a captain in Failbetter Games' Fallen London universe, it's your task to explore the strange islands of the vast Unterzee. Every trip is accompanied by risks and costs. Traversing the waters consumes rations and fuel, while your crew's fear grows. Of course, there are creatures lurking in the dark that might weaken you further, damaging your hull and killing your crew.
Once your ship enters a port, Sunless Sea reveals its text-heavy nature: its strange places are described in vivid prose that oscillates rapidly between innocent whimsy and macabre terror.
挣扎在好奇与恐惧并存的心态下,玩家必须做出抉择:要不要打开合上的棺材?要不要搭陌生人一程?敢吃海怪的肉吗?某些事件的成功率取决于玩家的属性值高低;愿意花钱的话能买到的东西也很多:金子、燃料、补给、船员、奇珍异宝、秘密碎片(经验值),甚至属性也可以花钱买到。
完成任务后,能活着回到伦敦的话,玩家就能获得丰厚的报酬,同时期许你扣掉在任务中的牺牲还能盈利。完成一些任务后玩家可以解锁其他事件。但如果玩家因不可名状的恐惧之物惨死在途中,或不幸被船员当成“点心”,那游戏就得重头开始,且海泽的岛屿布局将会被重新随机分配。但你能扮演上一代的子嗣,继承你在上一轮为自己留下的财富。
说《无光之海》是 RPG 类游戏无可争议,但不得不说本作是 RPG 游戏中的一款标新立异之作。大多数 RPG 游戏结构由故事发展和探索要素组成;《无光之海》颠覆了此种理念。虽然游戏的终极目标只有一个,但实现目标的主要任务都是多线程且独立发展的,完成方式多种多样。同时,游戏进程不是固定的,无论玩家获得了什么宝贝,途中总有留不住的时候。游戏的核心是探索,但它也是有成本的,稍有不慎,就会为之付出代价。《无光之海》是一段通往危险和未知的沉浸式旅程。
《无光之海》是少数几款既能让你游玩的时候印象深刻,又能让你回忆起来栩栩如生的游戏之一。它引人入胜的秘诀道不明,说不清,需要玩家用心“品味”。有时,只要想想海泽里到底有什么就能让人回味无穷。黑暗,深海,游戏紧紧抓住了人们对未知事物又爱又恨的情结。
Torn between fear and curiosity, the player will have to make choices – will you open the sealed coffin? Will you give the stranger a ride to the next island? Will you dare eat the sea monster's meat? The likelihood of success for some actions depends on the strengths of your attributes; many others will be available if you're willing to pay a price: gold, fuel, food, crew members, treasures, Fragments of Secrets (i.e. experience points), or even attribute points.
If you manage to return to London alive, you can collect the bounties for your accomplishments and hope that the sacrifices made allow you to come out ahead. On your next trip, you may be able to undertake actions that were previously locked to you. If, however, you perish among eldritch horrors and cannibals, the game will have to be played from the very beginning and the Unterzee's islands will be randomly redistributed. But you may play as your heir, cashing in on heirlooms you have left to yourself.
Sunless Sea is inarguably an RPG, but one that isn't tied to conventions. Most RPGs are structured around progression and exploration; Sunless Sea subverts both. Despite an ultimate goal to achieve, there isn't a linear sequence of main quests that leads you to it. Instead, you have countless small "storylets" that are only vaguely interdependent. Also, progression isn't fixed, and whatever rewards you gain can easily be lost. Exploration, a major part of the game, is never free, neither of care nor cost. Sunless Sea imbues the journey into the unknown with danger and mystery.
Sunless Sea is one of the few games that lives in the mind as much as on the screen; its secrets aren't just there to be ticked off, but to be savoured. Sometimes, imagining what lies in the Zee is the best way to enjoy the game. How fitting for a game about the dark and the ocean.
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1 译者注:《Fallen London》 是 Failbetter Games 开发的网页文字冒险游戏。游戏场景建立在“沦敦”,一个维多利亚时期充满哥特风格的城市(就是伦敦了),随着一群蝙蝠的出现,伦敦被它们带到了地下,四周围绕的地下海叫“海泽”(Unterzee)。