Event Horizon Software, 1993
MS-DOS, FM Towns 和 PC-98
Event Horizon Software, 1993
MS-DOS, FM Towns and PC-98
恶魔禁地(黑暗之幕 / Veil of Darkness)是一款奇怪的游戏,玩家扮演一位失事坠毁在偏僻的罗马尼亚边境的货运飞行员。在被当地男爵的女儿救下后,玩家很快就意识到想离开这座山谷是不可能的,一个叫做凯伦(Kairn)的邪恶吸血鬼用雾气魔法封锁了这片区域,游戏因此而得名。
好消息是,一则古老的预言预示了你的到来,并把你视作为“天选之人”。
Veil of Darkness is an odd game. You play as a cargo pilot whose plane suddenly crashes in a remote Romanian region. Saved by the daughter of a local baron, you quickly realise that leaving the valley is out of the question. Indeed, an evil vampire called Kairn magically sealed the region using mist, hence the name Veil of Darkness.
The good news is that an ancient prophecy foretold your arrival, nominating you as the “chosen one”.
你的任务是一步步完成这个预言(这是一本巨大的册子),就像对待一本任务日志一样,了解凯伦的悲惨故事,最后杀死它。
你最大的盟友位于一座神秘的吉普赛人营地,他们可以充当顾问,提供医疗服务。游戏剧情独一无二,对话设计出色,哥特式的氛围扣人心弦,如果你也像我一样是个游戏痴的话,你早已在喊了:“黑暗领主、吉普赛人、迷雾,这是《鸦阁魔域(Ravenloft)》!”糟糕的是,这个平平无奇的主人公由于缺乏个性和穿着一件让人难以忍受的黄色外套而显得和游戏格格不入。
尽管《恶魔禁地》在发售时被当作 RPG,但它最终更像是一款冒险游戏。你可以不费吹灰之力地打倒一群敌人,大多数 Boss 和特殊的敌人都是被美化的解谜。事实上,战斗是实时的,而且不难,前提是你拥有合适的武器。和恐怖故事的设定相同,每个怪物的弱点都对应着特定种类的武器。移动和战斗通过点击进行,具有浓浓的《暗黑破坏神(Diablo)》味道。
在直面凯伦之前,你必须要完成村民交给你的以及与预言有关的种种任务:猎杀狼人、治愈陷入疯狂的孩子、让鬼魂安息等等。游戏的进程由玩家自由决定,但缺少关键物品或武器会限制你的选择。任务可以通过特定的行动、完成对话或仅仅拿到关键道具来完成。这不是类似于火箭科学一类的复杂问题,但仍然需要你进行一番思考。
简单来说,《恶魔禁地》是一款伟大的冒险游戏,但不是一款好的 RPG。这款游戏是 Event Horizon 最后一次试图融合两个类型的尝试,随后,他们便继续开发传统的 CRPG 游戏,以及点击操作的《疯人院》(Sanitarium,1998)。但出于优秀的剧情以及《鸦阁魔域》风格,我仍然推荐《恶魔禁地》这款游戏。
Your task in the game is to fulfil the prophecy stanza by stanza (it's a HUGE pamphlet), following it almost as a quest log, to learn the tragic tale of Kairn and eventually kill him.
Your biggest allies are in a camp of mysterious gypsies, acting as advisers and healers. The story feels unique, the dialogues are well-done and the gothic atmosphere itself is gripping. If you are half the nerd as I am, you're already screaming “dark lord, gypsies, fog: RAVENLOFT!” Too bad that the generic protagonist feels out of place with his lack of personality and outrageous yellow jacket.
Even if it's sold as an RPG, Veil of Darkness is more like an adventure game in the end. It's possible to smash hordes of enemies without breaking a sweat and most of the bosses or special enemies are glorified puzzles. Indeed, combat is in real time but not very difficult, that is IF you possess the right weapon. Like in every horror story, each monster is weak to a certain type of weaponry. Movement and combat are solved through clicking, giving serious Diablo vibes.
Before dealing with Kairn directly, various tasks given to you by villagers and linked to the prophecy must be dealt with: hunting down a werewolf, curing a child from madness, laying a ghost to rest, etc... Progression is left to the player's freedom but lack of certain key objects or weapons tend to limit your options. Quests are solved through specific actions, chain of dialogue or just getting a unique item. It's not rocket science but some thinking might be required.
In a nutshell, Veil of Darkness is a great adventure game but not really a good RPG. It was Event Horizon's last attempt to mix both genres, as they went back to make more orthodox CRPGs and the excellent point-and-click Sanitarium. Still, I would recommend it for the nice story and the Ravenloft vibes.