辉光翼战记:天空的弓娜(Yumina: The Ethereal)可谓是完美诠释了什么叫 PC 特供的 JRPG。与《最终幻想(Final Fantasy)》等热门主机游戏截然不同,这类游戏往往专注于小众市场,通常会融入视觉小说化的叙事形式、富有挑战性的战斗以及复杂的游戏机制,还会带些色情元素。
不过抛开这些刻板印象不谈,《辉光翼战记:天空的弓娜 》是一款出色的 RPG,该作有着精巧的游戏机制并且巧妙地在 3D 背景中使用了 2D 精灵图。
Yumina the Ethereal is a perfect example of modern PC-exclusive JRPGs. Very different from popular console titles like Final Fantasy, these are focused on a niche market, usually mixing Visual Novel storytelling with challenging battles and complex mechanics – plus erotic scenes.
But leave prejudice aside – Yumina is above all a great, polished RPG, with clever mechanics and artful use of 3D backgrounds with 2D sprites.
故事的开头非常简单(但是没能得到展开):为了避免在学校里不及格,弓娜(Yumina)需要成为下一任学生会主席,这样一来她就可以改变学校的规章制度。为此,她必须得在竞选之战中取得胜利。过场动画采用了经典的视觉小说风格进行讲述,其中对话幽默却又冗长。不过值得庆幸的是,如果你只关心战斗的话,这些完全可以跳过。
事实上,“竞选之战”正如它的字面意思一样,玩家所必须要赢得的“辩论赛”实际上是场回合制的战斗,每当对方要进行攻击时,对手会大声叫嚷诸如“体制化的考试毫无用处!”之类的话。你要控制四名角色,他们的技能取决于他们的站位,例如前排的“辩手”通常可以直接攻击,而其他的三名角色则作为拥护者,使用技能为你的前排角色和他对手的行动提供“反驳点”。
在这个非常有趣的机制中,魔法槽是敌我共用的。魔法槽的上限为一百但被分成了四种颜色。例如使用红色的技能会减少槽中红色魔法的百分比同时会增加其他的颜色。如果没有足够的魔法,角色就不能使用他们的技能,因此通过技能、阵型变化和特殊物品来把控魔法对于战斗是至关重要的。
游戏中有着不同的路线,它们会导向不同的结局和最终的决战。玩家每次通关后都可以在“新游戏+”模式中再次体验游戏,该模式会保留玩家的属性和道具,但也会增加游戏的难度。通关全部三条路线后玩家便会解锁第四路线,而这场最终的挑战则会达成“真结局”。
《辉光翼战记:天空的弓娜》并不适合所有人,因为很少有人能忍得了这游戏动画风格的美术、不着边际的剧情、复杂的系统以及令人尴尬的色情画面。但那些尝试过的人(有一个 demo 版)则会发现它有别于其他 RPG 游戏,是一款内容丰富并且充满挑战的游戏。
The plot starts (but doesn't stay) simple: to avoid failing in school, Yumina needs to become the next Student Council President, so that she can change the school rules. For this, she must win the Election War. It's all told through a typical Visual Novel style, with humorous but long, overwritten dialogues. Thankfully they can be skipped if you only care for the battles.
Indeed, the Election War is quite literal. You'll have to win “debates” that are in fact turn-based battles, with rivals shouting arguments – such as “Standardised testing is pointless!” – each time they attack. You control four characters, their available skills defined by their position: the front “debater” usually attacks directly, while the three others act as support, using skills as “counter-arguments” to the actions of your front character and his foes.
In a very interesting mechanic, the mana pool is shared between friends and foes. It's locked at 100, but divided into four colours. Using red abilities, for example, reduces the percentage of red mana in the pool and increases other colours. Managing mana through skills, formation changes and special items is the key to battles, as characters can't use their skills if there isn't enough of their corresponding mana.
The game has various routes, leading to vastly different endings and final battles. Each time you finish the game, you're offered the chance to play again in a New Game+ mode, keeping your stats and items, but also increasing the difficulty. Beat all three routes and you'll unlock the fourth route – a final challenge leading to the “True Ending”.
Yumina is not for everyone. Few will stand the anime-style art, insane plot, complex systems and the presence of awkward hentai scenes. But those who try it (there's a demo) will discover a challenging game, packed with content and unlike any other RPG.