柴堆
Pyre

Supergiant Games, 2017
Windows, macOS, Linux 和 PS4

Supergiant Games, 2017
Windows, macOS, Linux and PS4

当把一项运动改编成电子游戏时,叙事通常不是重点。像《麦登橄榄球》(Madden)或《FIFA》这样的游戏在开发时会更关注模拟方面,虽然最近几部也尝试在模拟经营中加入故事模式,但故事从来都不是焦点所在。《柴堆》(Pyre)另辟蹊径,通过创造了属于自己的运动来实现一个重剧情的体育游戏,这项运动与故事以及视觉小说和 RPG 机制很好地洁合在了一起。

这项运动本身是一种魔法篮球,在一个充满不同种族的幻想世界中,每个种族都有自己的技能和比赛风格(非常快,能够飞行,每个进球获得更多的分数,等等)。在许多方面,《柴堆》试图成为一个更纯粹的体育游戏,比赛有旁白,甚至有某种锦标赛正在进行,有赛季和排名。游戏甚至有一个独立的本地多人游戏模式。

你扮演一个不露面的角色,充当经理一样的角色,与一队球员在世界范围内旅行,与其他球队比赛,并在途中吸收新成员。但他们不仅仅是为了运动而比赛,每个参加锦标赛的人都是被遗弃者,被社会放逐被迫到某处边境生活,并希望能够通过比赛,在游戏中又被称为仪式,来赢得返回机会。

每个角色的背景故事和回归动机(感情、复仇、家庭等等)让这一过程变得有趣。在每个赛季结束时,会举行最后的仪式,获胜的队伍可以选择一名球员回归社会。比赛赌注非常高,因为获胜意味着能够看到角色的故事线推进,而失败则意味着让对手获得离开的机会,有时会带来不好的后果。

When adapting a sport into a video game, storytelling is usually not a top priority. Developers of games like Madden or FIFA are more interested in the simulation aspects and, despite some recent attempts to add a story mode to these franchises, it is never the main focus. Pyre on the other hand, tackles the idea of having a story-heavy sports game by creating their own sport, one that works well with the story it's trying to tell along with its visual-novel and RPG mechanics.

The sport itself is some sort of magic basketball, in a fantasy world full of different races, each bringing its own skills and play styles (being very quick, able to fly, earn more points per goal, etc). In many ways, Pyre tries to be a more pure sports game, the matches have narration and there's even some sort of championship going on with seasons and rankings. The game even has a separate local multiplayer mode.

You embody a faceless character which acts as some sort of manager and travels along the world with a party of players, playing against other teams and gathering new members along the way. They're not just playing for the sport though, everyone participating in the championship is an outcast, expelled from society and now being forced to live in some sort of limbo, with the hope of being able to return by winning the matches, or as the game calls them: the rites.

What makes it interesting though is how each character has its own backstory and motivation to return (romance, revenge, family and so on). By the end of each season, a final rite is played and the winning team can choose one player to be released back into society. The stakes get really high here as winning means being able to see the characters story arc getting fulfilled, while losing can mean letting a rival get out, sometimes bringing bad consequences to the story.

每赛季的这最后一场比赛会严重影响游戏的进行,因为你团队中最好的球员往往也是你在情感上投入更多的人。让他们完成目标可能意味着失去你最好的球员,而这又与游戏里其他内容紧密结合,迫使你尝试不同的角色,而故事也相应地发生变化,产生新的对话和事件。而且,无论你是赢还是输,游戏都在继续,比赛的结果影响着故事发展和团队的动力。

《柴堆》是一个实验性的游戏,可能不适合所有人,因为 RPG 和体育爱好者似乎没有很大的交集。尽管如此,这仍是一个非常有趣的实验,它打破了类型之间的壁垒,并构建了非线性叙事的概念,这些概念后来被用于 Supergiant 更成功的游戏《黑帝斯》(Hades,2020 年)。[1]

This last match can severely impact gameplay, as often the best player on your team is also the one you're more emotionally invested in. Letting them accomplish their objectives can mean losing your best player, which ties nicely with everything else, as it forces you to try different characters while the story adapts accordingly, with new dialogues and events. And the game goes on whether you win or lose, with the result of the matches impacting the story and motivation of the team.

Pyre is an experimental game, one that might not be for everyone as the RPG and sports crowds don't seem to have a big intersection. But a very interesting experiment nonetheless, that breaks genre barriers and sets up non-linear narrative concepts that were later used in Supergiant's more successful Hades (2020).

你的目标是带着球体冲进对方的柴火堆,利用你的球员的能力来躲避或暂时驱逐对方的球员。

Your goal is to take the orb into the opponent’s pyre, using your player’s powers to evade or temporarily banish the other team’s players.

球员有统计数据,有独特的技能树和护符槽,以及受你的选择所影响的个性,甚至会导致他们拒绝与某些队友同场比赛。

Players have stats, a unique skill tree and an accessory slot, as well as personality, being affected by your choices and even refusing to play with certain teammates.

__________

1 译者注:虽然二者都是非线性叙事,但手法上差别还是挺大的,《黑帝斯》是通过重复游玩来慢慢使故事细节不断丰富,而故事本身的走向是固定的。《柴堆》单周目的游玩就已经是一个完整的故事,通过在多周目游玩中做出不同选择你可以尝试书写不同的结局。游戏有三个大的结局走向,而每名出场过的角色又有各自不同的数个小结局。另外,测试版译名是《哈迪斯》后来正式版译名为《黑帝斯》,故此处采用了正式版译名。

GameDB 相关游戏: 柴堆

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