天赋神权:
Birthright:
戈尔贡联盟
The Gorgon's Alliance

Synergistic Software, 1996
Windows

Synergistic Software, 1996
Windows

天赋神权:戈尔贡联盟(Birthright: The Gorgon’s Alliance)是一款基于《天赋神权》这一名不见经传的《高阶龙与地下城(AD&D)》战役设定,充满了野心的混合类型游戏。这款游戏由三个大相径庭的部分组成,包括:一张用于管理王国的主策略图、军队之间的实时战斗与提供迷宫探索的“探险模式”。

虽然《天赋神权》的宣传重点是它的战斗内容与角色扮演元素,但不得不说这些内容是游戏里最令人失望的部分,注定了被人遗忘的命运。

Birthright: The Gorgon's Alliance is an ambitious hybrid game based on the obscure Birthright AD&D campaign setting. The game consists of three distinct segments: the main strategy map where you control your kingdom, real-time battles between armies and a dungeon-crawling “adventure mode”.

While marketing focused on the battles and RPG elements, those were by far the most disappointing aspects of Birthright and doomed it to being forgotten.

《天赋神权》是由 Rich Baker 和 Colin McComb 打造的战役设定,于 1995 年发行。其内容是围绕着拥有神力的血脉展开的,它可以帮助英雄们统治王国。

The Birthright campaign setting was released in 1995, designed by Rich Baker and Colin McComb. It was built around the concept of bloodlines having divine powers that help heroes to rule kingdoms.

战争中玩家能做到的内容十分有限。像巫师和牧师这样的单位除了施放伤害性法术之外,并起不了什么别的作用。

The army battles are very limited. Even Wizards and Clerics don't do much besides casting damage spells.

《天赋神权》唯一的可取之处就是其策略模式了。你可以选择开启所有复杂的规则和功能,亦或是使用一个简单些的轻松模式进行游玩。

The strategy segment is the saving grace of Birthright. You can choose to play with all the complex rules and features or in an easier, lite version.

游戏中最庞大且核心的内容就是其战略大地图。你可以从十八个可选的王国中选择一个,领导它面对戈尔贡的入侵并最终取胜。这个系统实际上是十分优秀和复杂的,因为游戏为玩家提供了很多可执行的选项,比如打造防御建筑、施放群体法术、建立贸易路线或是进行间谍活动。玩家可以自由选择游玩的风格。

当军队在战场上相遇时,游戏将转换到限制较多的战斗模式。你只可以派出军队中的一小部分参与战斗,保留剩余的兵力用以替换受损的单位。战争双方的行动被限制在一张 5x3 的地图上,大大限制了施展策略的空间。

在探险模式中,你将在一个 3D 的第一人称小队模式下操作你的摄政王与中尉们[1] 深入地牢之中。这个部分虽然参考了《高阶龙与地下城》的规则,但是游戏性上还是不尽如人意。你能选择的单位只有几个预先设定好的英雄,并且无法做出多少个性化的调整。战斗过程本身可以是实时或者回合制的,但体验都不太行。更别提那个所谓“电影模式”的镜头了,常常会在为了展示角色战斗而移动的过程中被卡住,导致玩家难以分辨两种不同的战斗模式。但关卡设计还说得过去,每一张地图都被塞满了各式隐藏要素,玩家找到的时候或许还会稍微感到满足。

《天赋神权》提供了好几种获胜方式,包括武力征服、政治外交、积累财富、施放法术或者追寻史前遗物。你和其他摄政王做的任何事情都会积累一定的胜利点数,而游戏每隔几回合就会展示所有势力目前的进度。

很容易看出这款游戏是一场严重的商业灾难——这还要归因于令人恼火的探险、乏味的战斗和与之相比显得过分突出的策略模式。因此,任何追求角色扮演游戏的玩家都该避而远之,但你如果想找一款策略游戏,《天赋神权》或许值得你试一试。

The biggest and most important part of the game is the grand strategy map, where you'll choose one of 18 available kingdoms and lead it to victory against the Gorgon invasion. This part is actually very well done and complex, as you get various options such as building fortifications, casting global magic, building trade routes and conducting espionage, allowing the player to choose his own playstyle.

When armies clash, you go to the rather limited battle segment. You can field only a small part of your army, leaving the rest in reserve to replace damaged units. And both sides can only move units in a small 5x3 grid, which leaves little room for any real tactics.

In the adventure segments, your regent and his lieutenants go delving in dungeons after relics in a 3D first-person blobber. Mechanic-wise this part is rather shallow – despite using the AD&D ruleset, you are limited to premade heroes and can't customise them much. The combat itself can be played in either real-time or turn-based mode, but both are poorly done. They are also confusing, thanks to a “cinematic” camera that pans out to show the characters fighting, which often results in said camera getting stuck. The redeeming part is the level design, as maps are filled with secrets that are quite rewarding to find.

Birthright also offers multiple paths to victory, tough conquest, diplomacy, economy, magic and/or acquiring relics. Everything you and other regents do generates victory points and every few turns the game shows the progress of all factions.

It's easy to see why this game was both a commercial and a critical failure – the adventures are frustrating, battles are underwhelming and the strategy part is overwhelming. As such, those looking for an RPG should stay away, but strategy fans might find Birthright worth playing.

__________

1 译者注:指玩家所选的王国。

GameDB 相关游戏: 天赋神权:戈尔贡联盟

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