魔法门:
Dark Messiah:
暗黑弥赛亚
Might and Magic

Arkane Studios, 2006
Windows 和 Xbox 360*

Arkane Studios, 2006
Windows and Xbox 360*

当 3DO 公司在 2003 年破产的时候,育碧收购了《魔法门》的版权并重启了这个系列。他们的第一款游戏《魔法门之英雄无敌 5(Heroes of Might and Magic 5)》展现了一个名叫亚山(Ashan)的新世界,讲述了一群骑士抵御恶魔入侵并且解开恶魔救世主(Demon Messiah)的预言的故事——其将会在未来的某一天为世界带来混乱。

20 个亚山年即三个地球年之后,别称“踢腿模拟器”的《魔法门:暗黑弥赛亚(Dark Messiah: Might and Magic)》详细讲述了萨雷斯(Sareth)的冒险经历:一名战士被派去取回一件被称为“阴影头骨”的神器。协助他的是一个名叫夏纳(Xana)的灵魂,在开头动画它就被囚禁到了萨雷斯的灵魂之中。

游戏虽然宣称有四个不同结局(实际上只是通过两个主要的选项支排列而成),但是游戏流程相当简单且线性。在游戏的头一个小时,介绍完所有人物以后,你就已经能把剧情猜个大概了。从角色描述的肤浅程度和可预测程度就不难看出来,这个游戏完全不以剧情为要点——尤其是当夏纳的声音引导你走向冲突的时候。但不管怎样,考虑到该系列庞大的故事背景和上下作衔接关系,《暗黑弥赛亚》的故事线对于整个新魔法门宇宙还是很重要的。

W hen the 3DO Company went bankrupt in 2003, Ubisoft bought the Might and Magic licence and did a complete reboot. Their first new game, Heroes of Might and Magic V, presented a new world called Ashan and followed the story of a group of knights fending off a demon invasion and uncovering the Prophecy of the Demon Messiah, who would one day unleash chaos upon the world.

Twenty Ashan and three Earth years later, the “kicking simulator” formally known as Dark Messiah: Might and Magic details the adventures of Sareth, a warrior sent to retrieve an artefact known as the Skull of Shadows. He is aided by Xana, a spirit confined inside his soul right in the game's beginning cutscene.

While the story boasts four endings (really the permutations of two major choices), it's fairly simple and linear. You can almost guess the plot points by the first hour of the game, after the introduction of all the roles. It's quite cheesy and probably intended not to be taken seriously, seeing that all characters can be easily read and predicted – especially Xana's voice steering you towards conflict. Regardless, considering the franchise's large storyline background and its context, Dark Messiah's storyline is actually quite important to the new Might and Magic universe.

《暗黑弥赛亚》于 2008 年移植到了 Xbox 360,标题为《魔法门:暗黑弥赛亚- 元素(Dark Messiah: Might and Magic - Elements)》,新增了一些额外的关卡和多人模式。

*Dark Messiah was ported to the Xbox 360 in 2008, under the title Dark Messiah: Might and Magic - Elements, with extra levels and new multiplayer modes.

加入你队伍的人有年轻的法师琳娜,还有另一位则是一个会给予建议也说话刻薄的灵魂夏娜。

You’ll be joined by the young mage, Leanna, and by Xana, a spirit that provides advice and snarky comments.

游戏将这种复杂的设定和可能是最棒的第一人称近战肉搏融于一体。游戏开始节奏很慢,教程可以说把游戏中的一些复合机制也详细的解了出来。但是在第一章刚开始没几分钟你就被迫加入战斗——这时你就知道游戏中的战斗绝非是按一个攻击键这么简单的事情了。

《暗黑弥赛亚》的战斗快速且致命,并且你还有可观数目的选项来实现攻击或是防御,与此同时还需要小心谨慎地接近敌人。你可以装备剑,匕首或棍棒,根据你的移动方式可以使出刺,砍和猛冲这些不同的攻击方式,并且这些攻击都可以通过按住鼠标键以实现蓄力攻击。盾牌可以轻易抵挡攻击,但是有耐久度。招架则在有风险的情况下提供了反击地机会。

介于优秀的物理引擎,你可以巧妙利用你的环境优势——点燃物体,触发陷阱或是摧毁巡逻警卫旁边的柱子。另一种方式是可以把敌人踹到尖刺上或者踹到悬崖下,这种战术在游戏刚发售时非常强大,直接就可以“制霸”整个游戏,并且成为了一些段子的来源。

作为一款专注于动作系统的游戏,《暗黑弥赛亚》的 RPG 元素被简化了。玩家不是通过击杀获得经验来升级,而是通过完成任务获得技能点。这些技能点每章节都有许多。技能树主要有三个分支——战斗,魔法和杂项。尽管每一点的加成都不算很大,但是建议还是不要把技能点分配的过于分散了。

战斗技能可以使你造成更多伤害,解除敌人的武器以及能够更好地用弓瞄准,而杂项技能则包括一些被动加成和少部分盗窃技能,像是撬锁和被刺。潜行技能并不总是有,但是依旧强而有力,其设计跟《神偷(Thief)》一样是基于光线和声音的。

The game blends this convoluted setting with what's possibly the best first-person melee combat in gaming. It starts slowly, with a tutorial level that dissects some of the arguably composite mechanics of the game. But within minutes of the first chapter you're thrown right into action – and will understand that combat here is not a matter of mashing buttons.

Dark Messiah's combat is fast, deadly and offers a solid array of options to inflict damage and defend yourself, whilst demanding a careful approach to enemies. You can equip swords, daggers and staffs, attacking with stabs, slashes and lunges, depending on your movement – these can be enhanced by holding down the mouse button, unleashing a power attack. Shields will block attacks easily but can be destroyed, while parring is risky but allows for counter-strikes.

Thanks to the solid physics engine, you can also employ the environment to your advantage – setting objects on fire, triggering traps and destroying pillars placed next to patrolling guards. Another option is kicking enemies into spikes or over cliffs, a tactic so powerful on release it could be used to “cheese” the entire game and became the source of many jokes.

Being a game focused on action, Dark Messiah's RPG elements are simplified. Instead of gaining XP and levelling up by killing, you're given skill points for each objective met, of which there are plenty per chapter. There are three main skills trees to pursue – Combat, Magic and Miscellaneous. Even though they are small, it's wise not to spread your points too thin.

Combat skills allow you to deal more damage, disarm enemies and aim better with the bow, while Miscellaneous skills include passive bonus and a few Thief skills, such as lock-picking and backstabbing. The stealth system isn't always useful, but it's quite robust, based on light and sound like the Thief games.

GameDB 相关游戏: 魔法门之黑暗弥赛亚

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