Apeiron 的前作《7.62 大口径部队(7.62 High Calibre)》是一个深受《铁血联盟(Jagged Alliance)》系列影响、拥有开放世界、含 RPG 元素的即时战术策略游戏。尽管 bug 很多,剧情乏味,但该作仍用复杂的战斗模拟系统与细腻十足的枪战刻画征服了不少忠实粉丝。
《掠夺者(Marauder)》在欧洲还有一个名字叫《掠食者(Men of Prey)》,是一个故事驱动型的游戏,游戏取材于伯克姆· 阿托米(Berkem Al Atomi)的《掠夺者》一书。游戏开始时玩家扮演一名叫艾哈迈季亚诺夫(Akhmetzyanov)的普通角色,在俄罗斯政府垮台,无政府主义者盛行,美国入侵的架空历史下苟存。
可别幻想这是个愉快的故事。艾克迈特(Ahkmet,即主角)绝非道德高尚或乐善好施之人,他会不择手段地捍卫自己和妻子的安危。玩家的敌人不光有政府军,入侵者和食人族,还有对你饭碗虎视眈眈、走投无路的饥饿邻居。
《掠夺者》的战斗系统完美的映衬了游戏里的严酷氛围。游戏仍继承《7.62 大口径部队》里独特的实时暂停系统,只不过稍有改进。角色每次行动都会花费固定时间,每种行动都有利有弊。散弹枪确实是近距离杀伤性武器之王,但装弹要花费 0.42 秒,而配备手枪的敌人只需 0.08 秒就能开火。要想活下去,玩家就不得不仔细考量这一切。
一般来说,我更喜欢基于回合制的战术游戏,不过《掠夺者》紧张密集的战斗最大化地利用了游戏精巧的实时战斗体系。除此之外,主角的视野局限在了身前,只能通过声音来判断其他方位的敌人位置,这都增加了游戏难度。游戏里还充斥着许多棘手的事件,玩家要孤身面对数十个掠夺者或整只武装精英小队,除了一把来复枪,一些地雷和你的聪明才智之外,你一无所有。
Aperion's previous game, 7.62 High Calibre, was a real-time open-world tactical RPG, heavily inspired by the Jagged Alliance series. While rather buggy and with a boring storyline, its complex simulationist combat and highly detailed “gun porn” conquered quite a few devout fans.
Marauder, also known as Men of Prey in Europe, is instead a linear, story-driven game, based on a book series of the same name from Russian author Berkem Al Atomi. The game places you in the boots of Akhmetzyanov, a common man trying to survive an alternate-history Russia where the government collapsed, anarchy reigns and the US is invading.
Don't expect a pleasant story. Ahkmet himself is neither a virtuous paragon nor a noble-hearted antihero, but a man willing to do anything to keep him and his wife safe. You will fight militias, raiders and cannibals, but also desperate, starved neighbours trying to take some of your precious food.
Marauder's combat perfectly reinforces its harsh atmosphere. The unique real-time-with-pause system from High Calibre is still here, if slightly streamlined. Every action takes a set time to be performed, and each has its pros and cons. The shotgun is a sure kill at close range, but it takes 0.42 seconds to ready it, while a pistol-wielding enemy can fire in just 0.08 seconds. You must take that into account in order to survive.
While I usually prefer turn-based tactical games, Marauder's intense and nerve-wrecking battles make great use of the game's elaborate real-time system. To add to the challenge, Ahkmet can only see what's in front of him and must otherwise rely on hearing to guess the enemy's position. This is further accentuated by the game's overwhelming odds, pitting you alone against dozens of looters or a full elite military squad with nothing but a rifle, some mines and your wits.
游戏沿袭了《7.62 大口径部队》里广泛而精密的武器库,里面有上百种武器。制作方面也加入了更多 RPG 元素,比如角色创造,技能树与开锁机制。随着剧情推进,玩家最多能够与三名同伴搭伙,执行更复杂的战术任务。
遗憾的是,《掠夺者》剧情结构过于单一了。除了主线剧情,玩家只能去集市与三三两两的 NPC 交谈,找些支线任务。对话并不丰富,配音全是俄语,英文字幕翻译得还不尽人意。
总的来说,《掠夺者》是一款独特的低预算战术 RPG 游戏,它略显粗糙,挑战性强、节奏激烈。对于冷血的战术战争游戏爱好者而言,游戏惨淡的故事、冷酷的设定、偏难的玩法与复杂的战斗机制着实使人眼前一亮。
The game keeps the extensive and highly detailed armoury found in High Calibre, with almost a hundred weapons, and adds a few more RPG mechanics to the formula, such as character creation, a skill tree and lock-picking. You'll also get up to three companions as the plot advances, allowing for more complex tactics.
Sadly, Marauder is extremely linear. Besides the main story, you'll only be able to visit a bazaar, do a couple of side-quests and have one-line conversations with a handful of NPCs. And the dialogues are all in Russian, with poorly translated English subtitles.
Rough, challenging and intense, Marauder is a unique low-budget tactical RPG. Its bleak story, harsh setting, high difficulty and complex combat are a sure treat for cold-blooded tactical enthusiasts.