这款晦涩的科幻 RPG 只在欧洲发售，并且独占于快要过气的 Amiga 平台。它使用了比较大胆的双色画面、阴森的配乐以及怪异的设定。
《近日点（Perihelion）》受到《沙丘（Dune）》的启发而非《指环王》（Lord of the Rings，为什么很少有游戏这么做？），其设定在一个被古代战争摧毁的星球，上面居住着半机械人、有超能力的狂热分子以及改造过基因的变种人。他们都被帝国克隆人（Imperial clones）所统治着。
游戏就从创建这个主角团开始，有多个种族和职业可供选择，不过规则却很复杂又缺乏解释——你可以修改 DNA 将多个种族的基因混合在一起，但是游戏手册并不会告诉你每一个职业代表着什么。（大概）完成这些之后，你的使命就开始了。
《近日点》是一款带有战术回合制战斗系统的第一人称地下城探索游戏，类似金盒子游戏（Gold Box games）。最大的不同就是本作流程更短一些——大概 8-10 小时——并且更注重故事方面的体验。战斗偶尔会发生，而且没有随机遇敌，考虑到游戏节奏缓慢以及战斗场面之乏味，这其实是件好事。
界面也有一些问题——尽管它们看起来令人印象深刻，但很难用还反直觉。像是调查一个物品或者和 NPC 对话这种简单的操作都搞得很复杂。
Released only in Europe and exclusive to the then-declining Amiga, this obscure sci-fi RPG oozes atmosphere with its audacious two-tone palette, ominous soundtrack and exotic setting.
Inspired by Dune rather than Lord of the Rings (why so few games do this?), Perihelion is set in a planet ravaged by ancient wars, inhabited by cyborgs, psionic cultists and genetically engineered mutants, all ruled by a long line of Imperial clones.
The stylised intro sequence tells of a powerful psionic god named “The Unborn” trying to breach into this reality, causing chaos all across the planet. To stop it, the Emperor summons six prophesied heroes kept in stasis for centuries just for this moment: your party.
You start the game by creating said party from several races and classes, in a complex but poorly explained ruleset – you can do things like customise the DNA composition of hybrid races, but the manual won't even tell you what each class stands for! That finished (somehow), you start your quest.
Perihelion is a first-person dungeon crawler with tactical turn-based combat, similar to the Gold Box games. A core difference is that it's much shorter about 8-10 hours long – and focus is more on its story. Combat occurs sparingly and there are no random encounters, which is welcome given how slow and underwhelming the game's battles are.
That, unfortunately, can also be said for most of the game itself. The atmosphere is great, and the story tries very hard to be interesting, but you'll spend most of your time roaming across empty cities and dungeons, trying to figure what to do next.
There's also the issue of the interface – while it looks impressive, it's cumbersome and unintuitive. Simple actions such as examining an item or talking to NPCs are way harder than they ever needed to be.
In fact, the entire game has this strong “form over function” feeling. Features such as using computer terminals for investigative work (you need to actually type in commands like “read” or “login”) or crafting your own spells via runes are all great in concept, but become busy work due to their poor execution.
It's a shame that such unique presentation and setting are tied to such a weak RPG. In the end, it's better to just look at, rather than actually play Perihelion.