Origin Systems, 1990
MS-DOS, Amiga, Atari ST, C64 和 SNES*
Origin Systems, 1990
MS-DOS, Amiga, Atari ST, C64 and SNES*
我想，在《创世纪 6（Ultima VI）》首次发行时，一定震惊了《创世纪》系列的粉丝。它的画面与该系列前五部作品的设计大相径庭。双比例尺的世界不复存在，取而代之的是全彩色的等轴图形画面和连续、开放的世界等待着玩家的化身（Avatar）。
Ultima VI must have come as a shock to Ultima fans when it was first released, so wildly did its graphics depart from the design of the first five titles in the series. Gone were the overhead tiles and dual-scale worlds that had been staples of the series; full-colour isometric graphics and a continuous, open world awaited the Avatar.
From the first moments of its introduction, Ultima VI marks itself as different. The turn-based combat is the first aspect of the game that players experience, and the initial battle plays out in the middle of Lord British's throne room!
It's a grim picture that is painted as the game opens: Britannia is under attack by a new and terrifying foe. The Gargoyles have marched out of the depths of the world, killed many of the realm's soldiers, and have seized the eight Shrines of Virtue. And it's up to you to stop them. Ultima VI thus seems to set up a very generic tale about a hero ridding a fantasy realm of an army of monsters. And were this any other game, that might well have been the scope of its story.
当然，您不需要独自一人去不列颠尼亚。在过去的游戏中，玩家的同伴遍布世界各地，其中有些人渴望再次加入您的行列。还可以找到新的 NPC，以进一步填补队伍，并且最多可以招募 7 名队员。
But this is an Ultima; Ultima VI twists its story around in a brilliant act of narrative subversion. The Gargoyles, we soon learn, have a legitimate grievance against Britannia, one which upends the Avatar's seemingly noble actions in Ultima IV and Ultima V.
For, as the player will soon learn, the Codex was not Britannia's to claim; it has, in fact, been stolen. And the rescue of Lord British precipitated a horrifying cataclysm that devastated the Gargoyle people and their home. Now, bereft of their holy book and reeling from the destruction of much of their world, they have set out to pay back Britannia in kind for its misdeeds. And it is only by finding a way to reconcile the warring sides that the Avatar can prevail.
In fact, Ultima VI gives players the option to almost completely avoid the use of violence. It isn't even necessary to level up to finish the game, and there are only two or three fights that are genuinely unavoidable. (The opening battle, notably, is not one of these.) Clever players can, for the most part, find ways to carry out each piece of the game's plot using non-violent methods, and some parts of the plot can even be skipped entirely.
Not that one can't find combat if one goes looking for it; there are plenty of random encounters scattered across Britannia. Ultima VI's monsters are usually not difficult to best even at lower experience levels, but some of them can be truly devastating in combat. (Battle-hardened Avatars can even test their mettle against the dragons of Destard... if they dare.)
Of course, you don't need to throw yourself out into Britannia alone. The Avatar's companions from previous games can be found all across the land, some of them eager to join you again. New NPCs can also be found, to further fill out the ranks, and up to seven party members can be recruited.